Chris Wren
Producer | AAA Games | XR
Experienced Producer with decades in AAA game development (14+ shipped titles) and AI/XR technologies, understands the business of software product development, works fluidly with communication and operations teams, proven track record in leading big and small, internal and external teams to deliver beloved software products in immersive environments.
email: chris@wrenar.com
XR / AI Development 2025
Here's a quick glance at some research, prototyping and projects I've been working on this year.
Meta Horizon Worlds - Desktop First Steps
I spent a day tinkering in Horizon Worlds desktop editor. I received a demo at GDC of some of their GenAI content creation, and was curious to try it for myself. This is a tutorial level where you build out a graveyard and a simple shooting mechanic. I put in a couple Gen AI characters I made in the toolkit based on the muppet below to see what sort of results it would have. On 2 prompts I received very different results, but still promising about what might be possible as it advances. It's published for VR and mobile if you want to try it.


Pika - Video Experiments
I started with an image of myself, using ChatGPT 4, made it into a muppet. Then I used some video and the muppet image to prompt Pika to make some cool effects!
Meta Quest - MR Interactive Elements
This demo uses Passthrough cameras on Quest3, and makes use of Meta hand tracking to interact with softbodies and other physical objects in a mixed reality environment


Meta Quest Mixed Reality Shaders
I spent some time building out different shaders, and experimenting with Meta's "scene understanding" which allows for virtual light and shadows to be projected onto real world elements. Also, cutting out the hands and having them occlude properly against virtual objects, and cast virtual shadows, no virtual hands needed!
Meta Quest - XStadium-esque MR
I built this project for some colleagues to showcase what 8K playback could be like in a mixed reality setting. The goal was to emulate a stadium experience at home.


Spacebar Arcade
A friend of mine from SVVR, Sam Mateosian, has had this passion project to make a virtual bar with bar games and pinball for almost 2 years. I jumped in and helped with some small things like making the hand tracking physical, modeling/texturing some whiskey bottles and experimenting with mixed reality.
Check it out here: https://spacebar.games/
Unreal 5 Engine Hands Test
This was a quick pipeline test to see if I could develop for Meta Quest and hand tracking using the Unreal 5 Engine


Fortnite Editor (UEFN)
I fired up the UEFN to see if could make a simple mod to Fortnite and publish it. Here is my first Island. Next step is to add the gameplay and publish.
XREAL - Air Pro 2 Weather App
Spent some time with both the XREAL Air Pro 2 and the Air Pro Ultra. I built a simple weather app that pull real locational weather data, and lets you place stickies around your home using your hands.
