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AAA Game Development

Small teams and large, both internal and external, building experiences for the biggest stages. As a producer and artist, I contributed to over 14 shipped AAA titles, below are a few examples of my work from this era.  

The Sims: Unleashed

I worked on many Sims experiences while at Maxis, but this one was my favorite. I pushed hard for this big design and ran production for art, design, and testing on this amazing team. The highest rated expansion in all of gaming, and the only one to ever earn PC Gamer's Sim of the Year.  

Warhammer: Mark of Chaos

This was my first big game as the head of the new PC Division at Namco. We licensed, designed, prospected the team, produced a great game on a tight budget in under 2 years. Still one of the best intro cinematics of all time!

Falcon 4.0

This was the flagship product for Microprose. We spent 4 years to make it the world's best F-16 simulator, bar-none. I ran the art team and learned all my game dev chops here. Amazingly, this game is still played and modded by a very active community almost 30 years later. 

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